iOS 9 and Sentinel Command

Posted by | October 17, 2015 | Uncategorized | No Comments

So….Apple inexplicably changed some core behavior with SpriteKit in iOS 9.  I don’t know why they keep doing things like this.  The changes affect things around the reflection of sprites and the relative position of the children.  It’s causing some visual bugs (particularly on the AI ship side) and also, I believe, some crashes.

I’m going to work on getting a fix out for these changes.  Unfortunately, it’s going to take me a little while because this is core functionality that affects large portions of the game, and I’ll need to make it iOS version specific so that the folks not moving to iOS 9 aren’t affected.

I’ve taken a full time job, so GamerNationX is back to a part-time gig for me.  Thank you for your patience while I sort through this.

One more thing…we will not be using Apple’s SpriteKit for future GamerNationX games.  Changing how your game engine works at a fundamental level is unacceptable, and disrespectful to the developers who have been supporting your engine.