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Sentinel Command update (v1.6): TBD

Fixes to address bugs introduced by Apple in SpriteKit with iOS9.  As mentioned on the blog,  I’ll be fixing Sentinel Command for iOS 9.  It’s going to take me a while to sort through all of the changes in behavior.  I’ll update the site when I have a fix.

Sentinel Command update (v1.5): In Review with Apple

Bug Fixes

  • Fix for the scenario where some users are not getting new ships after war council.

Heroes of the Revolution update (v1.8): Sep 2015

Bug Fixes

  • Healing bonus for fortified fence line is now applied correctly
  • Fixed bug which caused date to disappear on some devices
  • Minor bug fixes

Sentinel Command update (v1.4): 9 Sep 2015

Bug Fixes

  • Fixed bug where stage 1 bases do not have garrisons.
  • Changed Divert To Shields crew member to be based on Helmsman health
  • Corrected Capture Ship ability algorithm to match Boarding Party algorithm


  • Replaced Daraay Base art with improved visuals
  • Normalized sound effect volume
  • Enemy bases are no longer automatically discovered after capturing a ship.  Now there is a 5% chance that the enemy base location will be discovered when a ship is captured.

Game Balancing

  • Increased casualty multiplier of No Quarter ability from 4x to 5x
  • Increased marine weapon strength
  • Increased Point Blank damage bonus from 25% to 35%
  • Increased Shield Boost recovery rate from 20 per turn to 24 per turn
  • Increased Divert to Shields recovery rate from 15 to 18 per turn
  • Increased Attack Pass attack accuracy bonus from 15% to 18%
  • Increased Attack Pass dodge bonus from 5% to 8%
  • Increased Engine Boost dodge bonus from 10% to 18%
  • Increased Damage Control repair rate from 3x to 4x
  • Increased Absorb Fire damage absorption from 40% to 60%
  • Increased Transfer Energy rate from 3.5x to 5.0x of shield generator recovery per turn
  • Increased Gravity Well accuracy penalty from 35% to 60%
  • Increased Automated Turrets boarding party defense multiplier from 1.5x to 3.0x
  • Increased Automated Turrets combat bonus from 2.5x to 3.0x
  • Changed intruder Capture Ship penalty from 3x multiplier to +3 casualties per combat round
  • Modified Repel Boarders intruder casualty rate from 3x multiplier to +4 casualties
  • Increased Overcharge accuracy penalty from 30% to 40%


Sentinel Command update (v1.3): 16 Aug 2015

Here is a list of the changes for the upcoming v1.3 of Sentinel Command

Bug Fixes

  • Fix for the ‘gray screen’ issue that some users have reported at game launch

Game Balancing

  • Increased Overcharge accuracy penalty from 25% to 30%
  • Increased Both Barrels accuracy penalty from 10% to 20%
  • Improved benefit of Divert to Shields ability
  • Decreased initiative benefit of Haste ability from 50% to 25%
  • Increased damage absorption rate for Absorb Fire ability from 30% to 40%
  • Increased Scan ability component damage from 200% to 250%
  • Reduced chance to block Shield Syphon ability from 20% to 15%
  • Increased Transfer Energy ability from 300% to 350% of the shield generator rate
  • Increased Gravity Field ability projectile penalty from 15% to 35%
  • Increased Automated Turrets ability intruder casualty bonus from 200% to 250%
  • Increased Reserve Forces ability reinforcement count from 20 to 40
  • Increased Evasion ability dodge benefit from 10% to 12%
  • Increased Rally ability shield regeneration benefit from 20% to 25%
  • Increased Rally ability to avoid component damage from 10% to 20%
  • Increased Divert to Weapons ability damage bonus from 35% to 40%
  • Increased Reactive Damage Control benefit to 100% to 200% repair rate
  • Increased Scramble Targeting ability benefit from 15% to 30%
  • Increased Energy Barrier armor rating from 4 to 6
  • Decreased the cost for Damage Control upgrades
  • Increased the cost for Weapon upgrades


Sentinel Command update (v1.2): Submitted to Apple 13 Aug 2015

After getting some reports on crashing at launch, with some help from some folks that took time to pull and send us their crash logs, we found that we are using functionality which requires iOS 8.0.  So if you are experiencing a crash at launch, check your iOS version.  You need at least iOS 8.0 to play Sentinel Command. We’re updating the app in the store with this (hopefully expedited) release.  I’m sorry for any inconvenience this may have caused our iOS 7 users.  Full change list below.

  • Updated minimum requirements to iOS 8
  • Improved framerate performance on strategy map
  • Fixed bug where life boat / salvage option is not available after base battles



Heroes of the Revolution update (v1.3): Submitted to Apple 8 Oct 2014

  • Speeds up panning on Retina devices
  • Fixed issue when Government unit defects to Rebel forces
  • Fixed crashing issue when player quickly cycles through units
  • Changed government reinforcement composition to have slightly fewer units
  • Increased government reinforcement interval by 1 week
  • Fixed issue where hero unit is not always rewarded for capturing capital
  • Increased Base recruitment interval from 4 weeks to 5 weeks
  • Changed all objective unit effect duration periods to 1 week
  • Changed AI unit upgrade selection logic to be more competitive
  • Changed delay enemy reinforcement mission benefit to 2 weeks
  • Decreased mission time by 1 week
  • Government now lowers revolutionary spirit for possessing capitals and headquarters each turn
  • Refactored dead unit cleanup to increase game stability
  • Replaced the end game summary with better font, changed rebel victory text
  • Significant performance improvement


137 BC – Real Time Siege Strategy update (v1.3): Submitted to Apple 5 Oct 2014

  • Fixes issue with panning on iOS8 devices
  • Speeds up panning on Retina devices


Heroes of the Revolution update (v1.2): Released 27 Sep 2014

  • Fixes issue with panning on iOS8 devices
  • Fixes issue where AI units will fire on dead rebel units
  • Fixes issue where combat panel does not disappear following Hero special ability


Heroes of the Revolution update (v1.1): Released 19 Sep 2014

  •  Fix bug where objectives show next unit in negative turns after player hits unit cap
  •  Add a ‘fast’ mode for battles, skipping the die rolling animations
  •  Increase end game challenge by adding additional government reinforcements
  •  Add the option to mute the music in game
  •  Improve UI to indicate turns remaining for temporary unit effects


137 BC – Real Time Siege Strategy patch (v1.2):   Live on 17 Feb 2014

  • Fix for touches not being intercepted by the HUD (touch is passed through to underlying units)
  • Easier to touch/select units
  • Nerfed the Roman and Gaul archers: both require more XP to level up and have had health reduced
  • Buffed the Roman Legionnaire: better defense against archers, more HP
  • Buffed the Gaul Swordsman: more HP, faster cool down on special attack (double strike)


137 BC – Real Time Siege Strategy patch (v1.1):   Live on 12 Feb 2014

  • Fix for issue where placed siege towers do not negate the wall
  • Fix for two unit descriptions (Gaul ram and Gaul siege tower) 


Admiral of the Fleet patch (v1.0.1):

  • Fixed crashing when choosing faction (due to lack of memory) on iPad 1 and older versions of the iPhone and iPod touch.
  • Fixed crashing that could occur during fleet battles
  • Fixed the name of the game that showed under app icon
  • Added our names to the game.